Games
Small browser games. Nothing to install, no account to make, and no tracking — open one and play.
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Dominoes
All Fives, the way it is played on a card table. A double-six set, a spinner that opens four ways, and every multiple of five on the ends scored as it falls — first to 250. You sit down with three old hands and young bucks who count every tile, remember every knock, and never once stop talking.
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World Conquest
The classic game of world domination, rebuilt. Forty-two territories on the real map, six continents, and the dice for every battle — with the odds shown before you roll. Hold a continent, trade in your cards, and take the world from five bots who are trying to do the same.
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Great Powers
Europe in 1901, and no dice at all. Seven powers, thirty-four supply centres, and every unit exactly as strong as every other — so one can never push another out of a province and two can. Nothing happens on this board that somebody did not agree to help with. You play one of the seven against six who negotiate, agree, and break their word.
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Hunt the Wumpus
The 1973 cave game, rebuilt. Twenty rooms, three tunnels each, and something asleep in one of them. You hunt it by smell, with five arrows you cannot aim straight. Play it on the Teletype it was written for, or in a cel-shaded cave — same rules either way.
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Lemonade Stand
The 1979 business sim, rebuilt. Read the weather, buy your glasses, price the jug and hope it doesn't rain. Play it as the Atari left it, or in a cel-shaded remaster with a funk band — same rules either way.
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Long Range Scan
The 1971 starship game, rebuilt. Sixty-four quadrants, a clock running down, and raiders scattered somewhere in them — you find them by reading three digits at a time. Play it on the printing terminal it was written for, or on a cel-shaded bridge you can point at — same rules either way.